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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- /*
- * trim.c
- * This program draws a NURBS surface in the shape of a
- * symmetrical hill, using both a NURBS curve and pwl
- * (piecewise linear) curve to trim part of the surface.
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <stdlib.h>
- #include "glaux.h"
-
- GLfloat ctlpoints[4][4][3];
-
- GLUnurbsObj *theNurb;
-
- /*
- * Initializes the control points of the surface to a small hill.
- * The control points range from -3 to +3 in x, y, and z
- */
- void init_surface(void)
- {
- int u, v;
- for (u = 0; u < 4; u++) {
- for (v = 0; v < 4; v++) {
- ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
- ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
-
- if ( (u == 1 || u == 2) && (v == 1 || v == 2))
- ctlpoints[u][v][2] = 3.0;
- else
- ctlpoints[u][v][2] = -3.0;
- }
- }
- }
-
- /* Initialize material property and depth buffer.
- */
- void myinit(void)
- {
- GLfloat mat_diffuse[] = { 0.6, 0.6, 0.6, 1.0 };
- GLfloat mat_specular[] = { 0.9, 0.9, 0.9, 1.0 };
- GLfloat mat_shininess[] = { 128.0 };
-
- glClearColor (0.0, 0.0, 0.0, 1.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
-
- init_surface();
-
- theNurb = gluNewNurbsRenderer();
- gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 50.0);
- gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
- }
-
- void display(void)
- {
- GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
- GLfloat edgePt[5][2] = /* counter clockwise */
- {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}};
- GLfloat curvePt[4][2] = /* clockwise */
- {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}};
- GLfloat curveKnots[8] =
- {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
- GLfloat pwlPt[4][2] = /* clockwise */
- {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}};
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(330.0, 1.,0.,0.);
- glScalef (0.5, 0.5, 0.5);
-
- gluBeginSurface(theNurb);
- gluNurbsSurface(theNurb,
- 8, knots,
- 8, knots,
- 4 * 3,
- 3,
- &ctlpoints[0][0][0],
- 4, 4,
- GL_MAP2_VERTEX_3);
- gluBeginTrim (theNurb);
- gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2);
- gluEndTrim (theNurb);
- gluBeginTrim (theNurb);
- gluNurbsCurve (theNurb, 8, curveKnots, 2,
- &curvePt[0][0], 4, GLU_MAP1_TRIM_2);
- gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2);
- gluEndTrim (theNurb);
- gluEndSurface(theNurb);
-
- glPopMatrix();
- glFlush();
- }
-
- void myReshape(int w, int h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef (0.0, 0.0, -5.0);
- }
-
- /* Main Loop
- */
- int main(int argc, char** argv)
- {
- auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH);
- auxInitPosition (0, 0, 500, 500);
- if (!auxInitWindow (argv[0]))
- auxQuit();
- myinit();
- auxReshapeFunc (myReshape);
- auxMainLoop(display);
- return 0;
- }
-